VIRTUALITY NIGHTMARE

Quake 3 levels by Devil Master


Screenshot 1
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Description
These Quake 3 level are inspired by the relatively obscure Virtuality arcade game Dactyl Nightmare, released in 1991, which can be considered the first deathmatch game ever made, and its remake Dactyl Nightmare SP, released in 1994. Everything you see in these level (except for the Quake 3-specific stuff) has been based on Virtuality's Dactyl Nightmare presentation videos linked above.

How to play
OR select dm_vn_c or dm_vn from the skirmish menu

Purpose
The original Dactyl Nightmare runs on an Amiga 3000, but requires two custom video cards connected in parallel to generate the stereoscopic visuals. The remake Dactyl Nightmare SP, while running on a normal PC, equally requires a custom card that has never been emulated. So, when the last SU1000 and SU2000 machines stop working, all that will remain is a useless executable that will never run on any computer again. In order to ensure that the collective memory of the games is not lost and people can see and experience what those games might have been like, I made these levels.

Differences from the original games
The only references I had to make this level was the presentation videos linked above: I never played the original games, nor did I use any asset made by Virtuality. This caused a number of differences:
Why Quake 3
Quake 3 is a very light program: it even runs fine on a Pentium 200 MMX with a Voodoo 2 card. Moreover, on August 19, 2005, it became open source and since then it has been ported to many different platforms: Linux, MorphOS, PPC and Intel-based Macs, iPhone and iPod Touch, and even Nokia and Samsung cell phones. This means that this level can virtually reach a universal audience.
On the contrary, if the SU2000 system was emulated by MAME (because it was a coin-op) or MESS (because it was based on a PC), the architecture of those emulators would slow down the original game so much it would be unplayable even on the fastest PC on Earth, which would defeat the purpose of "delivering an accurate experience" of those emulators.

Virtual reality
This level can obviously be run by any machine that can run Quake 3 (after all, it's a normal Quake 3 user level), but, in order to preserve the spirit of the original virtual reality games, I suggest to play it in stereoscopic 3D by using either shutterglasses, a polarized light monitor, a head-mounted display (more models here and here) or the nVidia 3D Vision suite. This can be done in several ways.
The other existing technologies for stereoscopic 3D only support Direct3D, but Quake 3 is based on OpenGL. For this reason, if you have one of the configurations described below, you will need to install the GLDirect wrapper into the Quake 3 directory to translate OpenGL calls to Direct3D and make stereoscopic 3D work. You can get the closest approximation to the original experience by using the nVidia, iz3D or TriDef drivers in dual output mode, set the game resolution to 640x480 and view the game scene through a Visette Pro head-mounted display from Cybermind. That is the original HMD used in the Virtuality arcade machines, with a FOV of 60 degrees.

Disclaimer
Devil Master is not affiliated with W Industries, Virtuality, Cybermind or Arcadian VR (though he would REALLY like to be an employee of Cybermind or Arcadian VR ;-) ). NO PROFIT is being made with this level. NO ASSET from any commercial product is being distributed with this level.

This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include the README file that is included in the dm_vn.zip archive, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM OR DVD WITHOUT PRIOR WRITTEN PERMISSION.

Most important, it is STRICTLY FORBIDDEN to make people pay to play these levels.